The first season of Linea activities is coming to an end in 5 days. Someone helped compile the data, let's take a look at the popularity of this event:
The total points pool is approximately 1.5 billion. Of which, on-chain interactions contributed about 1 billion points, and the combined total of prediction markets, referral rewards, and other miscellaneous items is estimated at 500 million.
The number of participating wallets has reached 2.29 million. But the distribution is very uneven — high-level accounts are scarce, with only 26,900 wallets at level 4 (Sylvana), and even fewer at level 5 (Denalia), with only 3,990. The vast majority are stuck at levels 1-2, accounting for over 99%.
What does this mean? The final value of each point depends on the ratio of the total allocation to the total points. Distributing $30 million across 1.5 billion points, how much each point is worth ultimately depends on how the rewards are allocated. However, based on the participation threshold and level distribution, higher-level players will definitely have more valuable points.
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MoonRocketTeam
· 01-22 05:49
99% of people are stuck at the beginner level, this is the classic pyramid scheme, with the top eating meat and the bottom drinking soup.
The number of high-level accounts, when smashed to the moon, will definitely distribute dividends first, and we small retail investors will have to wait for the supply pod to land.
$30 million split into 1.5 billion points? Let me calculate, it feels like each point might end up being just a fraction of a cent, the key depends on how the team distributes it.
Why not rush to level 4 or 5 earlier? It's too late to regret now, next time we need to be smarter during activities.
This is truly a test of the resolve to spend money, in every link on the paper chain.
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GateUser-a606bf0c
· 01-22 01:31
It's the same old story again, 99% of people are just bottom-tier players, are they really just raising bugs?
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LuckyHashValue
· 01-19 06:19
99% of people are stuck at the beginner level. This water is too deep. I should have known better than to join the crowd.
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MultiSigFailMaster
· 01-19 06:17
99% of people are stuck at levels 1-2, I'm just that 99%, losing big time, brothers
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BlockchainArchaeologist
· 01-19 06:17
Wow, 99% of people are at levels 1-2? This disparity is too crazy, it feels like the free riders are about to be exploited again.
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ZKProofEnthusiast
· 01-19 06:15
Wow, 99% of people are at level 1-2? The design of this activity level is really clever, it's just squeezing toothpaste.
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mev_me_maybe
· 01-19 06:11
Oh wow, 99% of people are stuck at level 1-2. What are we even playing here? Feeling a bit hopeless.
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OnchainDetective
· 01-19 06:06
According to on-chain data, the distribution logic of this 1.5 billion points is quite interesting... 99% of people are stuck at low levels. How are the 30 million distributed? It's obviously delivering benefits to the top players.
The first season of Linea activities is coming to an end in 5 days. Someone helped compile the data, let's take a look at the popularity of this event:
The total points pool is approximately 1.5 billion. Of which, on-chain interactions contributed about 1 billion points, and the combined total of prediction markets, referral rewards, and other miscellaneous items is estimated at 500 million.
The number of participating wallets has reached 2.29 million. But the distribution is very uneven — high-level accounts are scarce, with only 26,900 wallets at level 4 (Sylvana), and even fewer at level 5 (Denalia), with only 3,990. The vast majority are stuck at levels 1-2, accounting for over 99%.
What does this mean? The final value of each point depends on the ratio of the total allocation to the total points. Distributing $30 million across 1.5 billion points, how much each point is worth ultimately depends on how the rewards are allocated. However, based on the participation threshold and level distribution, higher-level players will definitely have more valuable points.