When trading volume dries up, quantity beats quality. Projects get launched left and right because nobody's holding coins for more than a day or two anyway. Why would developers bother iterating if no one's around to care? That's when things get weird—the reward structure morphs into a game where creators just farm incentives instead of actually building something worth keeping.
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BlockchainTalker
· 2h ago
actually... if we examine this through the lens of perverse incentives, what you're describing is just game theory 101 gone sideways. low volume = broken feedback loops = devs stop caring about iteration. it's like watching a streaming service with no viewers—why polish episodes nobody's watching?
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ChainPoet
· 7h ago
The crypto world is like this; when no one is willing to buy in, it starts to疯狂割韭菜 (ruthlessly harvests the inexperienced investors).
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RugDocScientist
· 7h ago
Haha, really, that's how it is now. A bunch of trash coins are rushing in, and developers are just making quick money.
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DefiVeteran
· 7h ago
It really turned into a game of hot potato, no one wants to hold the hot potato.
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TokenToaster
· 7h ago
That's why I don't look at new projects anymore, they're all fast-food coins.
When trading volume dries up, quantity beats quality. Projects get launched left and right because nobody's holding coins for more than a day or two anyway. Why would developers bother iterating if no one's around to care? That's when things get weird—the reward structure morphs into a game where creators just farm incentives instead of actually building something worth keeping.