Subway Rats has just launched its first in-game event, and the approach is clever - direct USDC rewards designed to attract players and test interaction mechanisms. There’s nothing fancy here, just simple incentives that get people moving. It operates on the Ronin network, where the project keeps things simple while gathering real data on how players respond to these rewards cycles. It’s the kind of moves that allows the project to learn quickly without complicating matters.
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Subway Rats has just launched its first in-game event, and the approach is clever - direct USDC rewards designed to attract players and test interaction mechanisms. There’s nothing fancy here, just simple incentives that get people moving. It operates on the Ronin network, where the project keeps things simple while gathering real data on how players respond to these rewards cycles. It’s the kind of moves that allows the project to learn quickly without complicating matters.