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I just opened a blockchain game group and found everyone still calculating "how much they produced today."
What first came to mind wasn't whether it's profitable or not, but whether this pool can still support it...
To put it simply, the biggest fear in blockchain game economics is that once inflation loosens, output gushes out daily, but the actual consumption side can't keep up:
Either the items are not essential, or the recycling mechanisms are too gentle, and in the end, a bunch of tokens are just waiting in players' hands for an exit.
When there are many people, it looks lively, but once new additions slow down, selling pressure is like a gate opening, and the pool gets drained very quickly.
Recently, the L2 side has been arguing about TPS, fees, and ecosystem subsidies.
It seems to me like the same line of thinking: subsidies can attract people, but if it's just a repackage of "output" without solid consumption and retention, it ultimately relies on bigger subsidies to survive.
Anyway, I always vote late on DAO proposals, but when I see "high output + weak consumption" in the proposals, I usually frown...
Forget it, I'll just wait and see.