Recently, I looked over the airdrop data for November and found that the situation is indeed not very optimistic.
Let’s talk about the overall situation first. There are only 32 projects launched this month, which is a decrease of 40% compared to before. The total value of Airdrop released is about 61.23 million USD, sounds like a lot? But when divided among 1.47 million release spots, each account only gets an average of 37 USD. Even more awkward is that most people only managed to grab around 5 projects.
Looking at the returns alone, the best-performing KITE only gave $60. To be honest, if you can make $100 this month, you have already outperformed more than 90% of players. Considering the effort versus the reward, the cost-performance ratio is really not high.
Why is this happening? There are several main reasons.
First of all, the threshold has increased. Now the median score is stuck at 240 points, and accounts below 230 points basically can't get anything. At the end of the month, several projects like GAIX and SSS have their thresholds skyrocketing to 256 points. Without a certain financial backing, it's really hard to play.
Secondly, the rules have changed. Now it's all about speed; it's first come, first served, and there is no new subscription mechanism. They also set up a "5 minutes drop by 5 points" rule, so the opportunity to scoop up has disappeared. If the internet speed is a bit slow, you won't be able to compete with others.
Ultimately, it's still the poor market environment. The liquidity in the secondary market is low, and project parties are hesitant to issue large Airdrops. Moreover, as the number of people trying to take advantage of the situation increases, the pie remains the same, so naturally, the shares get smaller.
However, I don't think this is necessarily a bad thing.
The operations in November have indeed discouraged quite a few people, and the competitive pressure in December may actually lessen. Moreover, as the year-end approaches, project parties may improve the quality of Airdrops to meet their targets. Now might be a good time to position oneself.
The market is always volatile; the key is how to respond.
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BlockchainNewbie
· 9h ago
Almost crushed by the market.
View OriginalReply0
ZenChainWalker
· 9h ago
As long as the green mountains remain, one need not worry.
View OriginalReply0
MoonBoi42
· 9h ago
Now is the time to layout.
View OriginalReply0
GrayscaleArbitrageur
· 10h ago
Just buy when it hits the bottom.
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RiddleMaster
· 10h ago
The market has changed, and the fur has turned yellow.
View OriginalReply0
AirdropJunkie
· 10h ago
The food doesn't taste good anymore.
View OriginalReply0
AirdropFatigue
· 10h ago
The denominator is too large, everyone is confused.
Recently, I looked over the airdrop data for November and found that the situation is indeed not very optimistic.
Let’s talk about the overall situation first. There are only 32 projects launched this month, which is a decrease of 40% compared to before. The total value of Airdrop released is about 61.23 million USD, sounds like a lot? But when divided among 1.47 million release spots, each account only gets an average of 37 USD. Even more awkward is that most people only managed to grab around 5 projects.
Looking at the returns alone, the best-performing KITE only gave $60. To be honest, if you can make $100 this month, you have already outperformed more than 90% of players. Considering the effort versus the reward, the cost-performance ratio is really not high.
Why is this happening? There are several main reasons.
First of all, the threshold has increased. Now the median score is stuck at 240 points, and accounts below 230 points basically can't get anything. At the end of the month, several projects like GAIX and SSS have their thresholds skyrocketing to 256 points. Without a certain financial backing, it's really hard to play.
Secondly, the rules have changed. Now it's all about speed; it's first come, first served, and there is no new subscription mechanism. They also set up a "5 minutes drop by 5 points" rule, so the opportunity to scoop up has disappeared. If the internet speed is a bit slow, you won't be able to compete with others.
Ultimately, it's still the poor market environment. The liquidity in the secondary market is low, and project parties are hesitant to issue large Airdrops. Moreover, as the number of people trying to take advantage of the situation increases, the pie remains the same, so naturally, the shares get smaller.
However, I don't think this is necessarily a bad thing.
The operations in November have indeed discouraged quite a few people, and the competitive pressure in December may actually lessen. Moreover, as the year-end approaches, project parties may improve the quality of Airdrops to meet their targets. Now might be a good time to position oneself.
The market is always volatile; the key is how to respond.